The only issue i've ever run into is that I'm a fan of roguelikes, and while most games don't need too many keys, those in particular seem to have this habit of the designer trying to use EVERY key on a full sized keyboard, so i'm working on a layer for that. I'm typing all this, on a mercutio and my work daily driver is a low profile crkbd (I do analytics and some low end/intermediate coding). I'm a huge fan of 40% boards just because of the portability and the space they save. The major downsides being that it can get expensive fast (at least if you're picky), you might need some level of soldering skill, and there are times where you DON'T want to be the person with the fancy keyboard that no one else can use (I always have a normal one plugged in at work just in case). While this is the part that can get pricey, as someone who's typing all the time it really does feel like a worthy expense. There's also a bonus level of just having nice keys/switches.
You won't be perfect the first time, and you might struggle to briefly when you switch back to a normal board, but people vastly underestimate how good humans are at adaptation. Finding out how quickly you can adapt to multiple layouts by just sticking with it. I don't think anyone agrees 100% on what the ideal layout is, but once you get more comfortable with layers and testing various layouts it gets pretty easy to adjust.ģ. Being able to fully customize the layout to your liking. Realizing how much dead space there is on a normal keyboard (capslock, the space bar doesn't need to be so big, many keys you might want to use frequently are in awkward spots, like the numbers).Ģ.
There's a few big upsides to going down this rabbit hole imo-ġ.